
Traverse vast lands and unique locations, all with their distinct theme - from vibrant countrysides and war-torn landscapes, to grand castles and snow-capped mountains.Explore new and mysterious regions of the monster-infested world of The Witcher.Meet a cast of rich, multidimensional characters - some of them will join you on your quest, others you’ll have to face on the battlefield.Influence the state of the world around you by making difficult choices and face their consequences.Embark on a grand adventure full of thought-provoking quests.Experience an all-new 30-hour Witcher world tale with 20 possible world end-states.

Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath and set out on a dark journey of destruction and revenge. Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.Ĭrafted by the developers responsible for some of the most iconic moments in The Witcher 3: Wild Hunt, the game spins a truly regal tale of Meve, a war-veteran and queen of two Northern Realms - Lyria and Rivia. "One of the best-written RPGs in years" - 9.4/10 - IGN For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository."A spectacularly crafted RPG" - 5/5 - GamesRadar+ ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states.

ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required.

ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
